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Adventurer's Path: Home |
SIERRA Freddy Pharkas, Frontier Pharmacist WalkthruACT 1 - Living the Coarsegold Dream Enter pharmacy with key, go behind counter. Take her prescription and walk to the back room to make it. Walk to desk, get up close view. Get cylinder, get pepticlymacine tetrazole, put 40 ml in cylinder, get bottle, put cylinder contents in bottle, put cork on bottle, get bottle. Go back out front and give bottle to Penelope. Go back to the back of the store, go up the stairs. Open trunk and get outfit. Open night stand drawer and get key. Open dresser and get claim check. Go downstairs. Use key on desk. Unlock drawer, get letter. Go out front. After Mom gives you her prescription, go to back room. Get 15 ml bismuth enterosalicyline and 30 gm phenodol oxytriglychlorate, mix in beaker with glass rod, process into pill form, put in box. Go out front, give to Mom. After Madam Ovaree gives you her prescription, look at it. Use whiskey glass on it to read it. Give prescription to doctor in the saloon. Return to pharmacy. Go to the back room. In a mortar, put 15 gm of Bimethylquinoline crystals and 15 gm of powdered metyraphosphate. Get dispensing papers and put 5 gm on each paper, put in box. Go out front and give prescription to Madam Ovaree. After Smithie arrives, get the Preparation G from the middle table in the store and give it to him. ACT 2 - The Plot Sickens Go to saloon, give money to bartender. Use church key to open bottles. Go outside, walk left to bridge, cross it. When you see the snails, get one, then quickly pour the beer on the rest of them. Use ladder on man. Walk behind your pharmacy to outhouse. Look at people. Go back to bridge and get ladder. Go to Mom's Café and give her snail. Exit, go to pharmacy and get bicarbonate soda outside the door and enter. Go to back of store and make preparation: Combine 25 ml Bismuth Subsalicylate with 5 ml Orphenamethihydride in a test tube. Heat over flame. Pour into bottle, cork bottle. Go back to the outhouse, turn on faucet, pour water into beer bottles. Put the ladder on the side of the stand under the water tank. Climb, get ladder. Put the ladder on the side of the water tank, climb. Click hand icon on rope in inventory and throw it on the metal part on top of the water tank. Climb the rope, open the hatch and pour the medicine inside, climb down. Exit pharmacy, walk right. Put bicarbonate soda on the right side of the see-saw. Get on the swing, keep clicking hand icon until you achieve maximum height. When you're at the highest part of the swing closest to the school, click hand icon on the left side of the see-saw. Go to whorehouse. Listen to sheriff and banker. Enter building. Get postcards on table. ACT 3 - Guns and Neuroses ACT 4 - Showdown at the Hallelujah Coral Shoot Kenny, get scarf, use it on ear. SAVE. When with Penelope, drop your guns by clicking hand icon on gun in inventory. Get slate next to you. Click hand icon on chair until you fall. Get silver ear. Use ear on the floor, then on ropes. Go upstairs. Get sword, corner Penelope. Throw silver ear at Kenny. |