Adventurer's Path:
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SIERRA
Gabriel Knight 3 Walkthru
Day 1, 10:00 am
- PICK UP the piece of masking tape from inside the dresser (Gabriel's room).
- PICK UP the hanger from inside the dresser (Gabriel's room you can take it as late as day 2 at 2:00 p.m.).
- ENTER the dining room to meet Detective Mosely (hotel dining room).
- EXAMINE the hotel register on main desk (hotel lobby).
- READ entries in the hotel register on the main desk (hotel lobby).
- USE Prince James' card on the phone (hotel phone booth).
- TALK to Madeline Buthane (immediate hotel exterior).
- EXAMINE the Holy Grail book in the bookstore window (hotel exterior).
- TALK to Madame Girard (museum lobby).
- TALK to Lady Howard and Estelle (museum display room).
Day 1, 12:00 pm
- TALK to the Abbe (church).
- TALK to Buchelli (church).
- KNOCK on Mosely's door (hotel second floor).
- TALK to Mosely (Mosely's room).
Day 1, 2:00 p.m.
- TALK to the moped rental clerk (moped rental area).
- PICK UP the red hat from the lost-and-found box (museum lobby).
- PICK UP the spray bottle (cemetery).
- PET the cat (behind church).
- USE the piece of masking tape on the shed door hole (behind church).
- USE the spray bottle on the cat (behind church).
- PICK UP candy from the bowl on the desk (hotel lobby - you can pick this up as early as day 1, 10:00 am).
- TALK to Mosely about his passport (Mosely's room).
- USE the candy on the table under the painting depicting the street scene (hotel second floor).
- PUSH the room buzzer for room #33 (hotel lobby).
- PICK UP the passport from Mosely's pocket as he eats the candy you left on the table (hotel second floor).
- PICK UP the gold coat (Mosely's room).
- PICK UP the black pen from the desk while Jean is away (hotel lobby - you can pick this up as early as day 1, 10:00 am).
- PICK UP the packet of syrup from the buffet table (hotel dining room).
- USE the black pen on the passport (inventory).
- USE the black fibers on the syrup to create a mustache (inventory).
- USE the cap on the gold coat (inventory).
- USE the mustache on the gold coat (inventory).
- USE the disguise on Gabriel (moped rental area).
- FOLLOW Wilkes' moped (valley roads and parking areas).
- FOLLOW Buthane's van (valley roads and parking areas).
- VISIT the Couiza train station (valley roads).
- TALK to the taxi cab driver (Couiza train station).
- EXAMINE the arrivals and departures bulletin board (Couiza train station).
Day 1, 4:00 pm
- VISIT Blanchefort (valley roads).
- USE the binoculars to spy on Buthane and Mosely (top of Blanchefort).
- VISIT Roque Negre (valley roads).
- TALK to Wilkes (Roque Negre).
- VISIT Larry's house (valley roads).
- KNOCK on Larry Chester's door (Larry's house).
- TALK to Larry Chester (Larry's study).
Day 1, 6:00 pm
- FOLLOW Prince James' men to the cemetery (cemetery).
- HIDE behind the tomb (cemetery).
- FOLLOW the car containing Prince James' two men (valley roads and parking areas).
- VISIT Blanchefort (valley roads).
- WALK to Larry's house (Blanchefort).
- HIDE behind the second tree, closest to Larry's driveway (Larry's house).
- TALK to Grace and Mosely and perform the handshake, correct or incorrect (Gabriel's room).
The Proper Handshake Below:
Day 2, 7:00 am
- PERFORM search on vampires, using the laptop (SIDNEY).
- PICK UP the book propped against room door (hotel second floor).
- TALK to Madeline Buthane (hotel dining room).
- TALK to the Abbe (Tour Magdala).
- LISTEN to Lady Howard and Estelle's conversation (Blanchefort).
- TALK to all the characters and Mosely last (Blanchefort).
Day 2, 10:00 am
- ENTER Lady Howard's room either by unlocking the door while the maid is inside or using the alternate route out Gabriel's window (hotel second floor).
- SEARCH Lady Howard's bed to locate the folder (Lady Howard's bedroom).
- PICK UP the folder to receive two parchments (Lady Howard's bedroom).
- PICK UP the tube of Suppuration H (Lady Howard's bathroom).
- ENTER Madeline Buthane's room either by unlocking the door while the maid is inside or using the alternate route out Gabriel's window (hotel second floor).
- OPEN the dresser (Madeline Buthane's bedroom).
- PICK UP the map (Madeline Buthane's bedroom).
- USE the tube of Suppuration H on the Abbe's office window (cemetery).
- CLIMB into the Abbe's office (cemetery).
- OPEN the Abbe's desk drawer (the Abbe's office).
- PICK UP the magazine in the Abbe's desk drawer (the Abbe's office).
- PERFORM ADD DATA on the two parchments (SIDNEY).
- PERFORM ADD DATA on the map (SIDNEY).
- RETURN the two parchments to Lady Howard's folder (Lady Howard's bedroom).
- RETURN the map to Madeline Buthane's dresser (Madeline Buthane's bedroom).
Day 2, 12:00 pm
- CLIMB up the back wall (behind C de Serras mansion).
- CLIMB on the vines (behind C. de Serras mansion).
- OPEN the trunk (C. de Serras attic).
- TALK to the old woman operating the machinery (C. de Serras wine room - you can get there by hiding from Montreaux after opening the trunk or by entering the cellar door behind the mansion).
- TALK to Mosely (C. de Serras courtyard).
Day 2, 2:00 pm
- VISIT the Armchair of the Devil (valley roads).
- EXAMINE the pool of blood and knee indents (Armchair of the Devil).
- VISIT Larry's house (valley roads).
- TALK to Larry Chester (Larry's study).
- USE the hanger on the hole in window to look at the alarm clock (Larry's house).
- TALK to Grace and Mosely (Gabriel's room).
- TALK to Jean about the wake-up call (hotel lobby).
- MAKE an identification card for a NY Times Reporter using the laptop (SIDNEY).
- VISIT C. de Serras (valley roads).
- KNOCK on the mansion door (C. de Serras).
- RESPOND as a reporter (C. de Serras).
- TALK to Montreaux (C. de Serras barn).
Day 2, 5:00 pm
- PICK UP the manila envelope taped to the museum front door (museum).
- PICK UP the English church informational pamphlet from table (church - you can do this during the previous day 2 time blocks).
- SOLVE the Le Serpent Rouge Aquarius puzzle (SIDNEY).
- SOLVE the Le Serpent Rouge Pisces puzzle (SIDNEY).
- SOLVE the Le Serpent Rouge Aries puzzle (SIDNEY).
- SOLVE the Le Serpent Rouge Taurus puzzle (SIDNEY).
- SOLVE the Le Serpent Rouge Gemini and Cancer puzzles (SIDNEY).
Day 3, 2:00 am
- VISIT Larry Chester's house (valley roads).
- USE the shovel behind Larry's house to dig up the manuscript (Larry's house).
- RETURN to the hotel (hotel).
Day 3, 7:00 am
- USE Mosely's door key to enter Mosely's room (hotel second floor).
- SEARCH Mosely's closet, bed, and clothes pile (Mosely's room).
- PICK UP the coordinate device (Mosely's room).
- USE the wallet to purchase three postcards (Poussin and two Teniers) in the museum lobby (museum).
- VISIT L'Ermitage (valley roads).
- PICK UP the note from inside the cave (L'Ermitage).
- USE the coordinate device on Grace (L'Ermitage).
- USE the coordinate device to locate the center of the circle position (L'Ermitage).
- USE the shovel to dig at the marked spot (L'Ermitage).
- SOLVE the Le Serpent Rouge Leo puzzle (SIDNEY).
- SOLVE the Le Serpent Rouge Virgo puzzle (SIDNEY).
- SOLVE the Le Serpent Rouge Libra puzzle (SIDNEY).
Day 3, 10:00 am
- VISIT L'Homme Mort (valley roads).
- EXAMINE the footprints (L'Homme Mort).
- EXAMINE Wilkes' body (L'Homme Mort).
- VISIT Larry Sinclair's house (valley roads).
- KNOCK on Larry's door (Larry's house).
- TALK to Larry Sinclair (Larry's study).
- TALK to Grace (Gabriel's room).
Day 3, 12:00 pm
- SOLVE the Le Serpent Rouge Scorpio puzzle (SIDNEY).
- VISIT the NE Arm of Hexagram (valley roads).
- PICK UP the note from the fence post (NE Arm of Hexagram).
- VISIT the SE Arm of Hexagram (valley roads).
- USE the coordinate device on Grace (SE Arm of Hexagram).
- USE the coordinate device to locate the hexagram point on the ground (SE Arm of Hexagram).
- USE the shovel to dig at the marked spot (SE Arm of Hexagram).
- PICK UP the note from the cave wall (SE Arm of Hexagram).
- VISIT Blanchefort (valley roads).
- WALK to Mount Cardou (Blanchefort).
- PICK UP the note taped to the tree (Mount Cardou).
- USE the binoculars to zoom in on the orange rock (top of Blanchefort).
- VISIT the orange rock (valley roads).
- USE the shovel to dig up the manuscript (orange rock - you can do the as Gabriel in the next time block).
- TALK to Prince James (hotel lobby).
- SOLVE the Le Serpent Rouge Ophiuchus puzzle (SIDNEY).
- SOLVE the Le Serpent Rouge Sagittarius puzzle (SIDNEY).
Day 3, 3:00 pm
- RESPOND during opening the cutscene (hotel dining room).
- VISIT Villa Bethania (hotel exterior).
- KNOCK on Villa Bethania door (hotel exterior).
- TALK to Prince James (Villa Bethania).
- VISIT C. de Serras (valley roads).
- CLIMB front the gate (C. de Serras).
- APPROACH the front door (C. de Serras).
- OPEN the garage door (C. de Serras).
- FLIP the light switch (C. de Serras Garage).
- EXAMINE the bats on the ceiling (C. de Serras Garage).
Day 3, 6:00 pm
- FOLLOW Emilio Baza from the hotel to the cemetery (hotel).
- HIDE behind the tomb while Emilio and Mesmi speak (cemetery).
- KNOCK on Emilio's door (hotel second floor).
- TALK to Emilio (Emilio's room).
Day 3, 9:00 pm
- SOLVE the temple chessboard puzzle (temple).
- LEAP to the rotating circle. (temple circle chamber).
- GRAB onto the pendulum (temple circle chamber).
- DROP to the platform (temple circle chamber).
- PUT the infinity symbol on the scale (temple circle chamber).
- PUT the egg on the scale (temple circle chamber).
- PUT the fruit on the scale (temple circle chamber).
- PICK UP the leather glove (temple hexagram chamber).
- PICK UP the stone from the bowl of fire (temple hexagram chamber).
- USE the stone on the demon statue's hand (temple hexagram chamber).
- STAND on the platforms to find the mirror where Gabriel looks old (temple hexagram chamber).
- MOVE the dial toward the mirror where Gabriel looks old (temple hexagram chamber).
- PRESS the yin-yang button (temple hexagram chamber).
- APPROACH the invisible bridge (temple veil chamber).
- CROSS the invisible bridge by leaping to the glowing panels (temple Veil chamber).
- CLIMB on the sarcophagus (temple Holy of Holies).
- USE the talisman on the demon creature's face (temple Holy of Holies).
- USE the dagger on the demon creature's throat (temple Holy of Holies).
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