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Adventurer's Path: Home |
SIERRA Mystery House WalkthruTo see inventory, type inventory. To save, type save game. If it tells you it's dark, light candle. Go stairs, open door, go door. Take note, read note, drop note. South, get candle, north. West, open cabinet, look cabinet, get matches, close cabinet. Light candle, open refrigerator, look refrigerator, take pitcher, close refrigerator. Look sink, get butterknife, water on, get water, east, save. East, take note, read note, drop note. Open door, east, south, look body. Open door, go door, look room, pour water, look hole, take key, north, save. Go stairs, west, go door, look body, go door, west, go door, take note, read note, drop note, go door, east, east, east, go door, take dagger, go door. East, go door, look body, go door, west, west, save. North, go stairs, take hammer, go door, unlock chest, open chest, look chest, get gun. Go door, go stairs, north, go door, use butterknife, take picture, press button, east, look body, take towel, go door, north, south, south, go stairs, save. West, move cabinet, break wall, go hole, go stairs, south. Look body, take key, go hole, north, up, look telescope, down, down, save, north, north, north, north, up, open door, up, save. East, go stairs, north, go stairs, open trapdoor, climb ladder. Kill daisy, with gun. Take note, read note, drop note. Go trapdoor, go stairs, north, go door, go wall, down, down, remove algae, take brick, get jewels, north, go stairs, go hole, east, unlock door, open door, north, go stairs. |