Known Relatives: Father (Deceased), Mother (Unknown)
First Appearance: Adventurers Book I #1
History: Argent cul-Idrian was born 3569 C.E. to the well-to-do merchant clan of the Thessalonica. Possessing a brilliant mind, Argent learned all the facets of the family business – keeping books, market value, bargaining and selling – before he was ten. While enjoyed the attention and praise he received for his talents, the merchant’s world held no interest for him. He craved to learn the abstract. Whenever he could he borrowed books on number theory, logic, philosophy and science.
With the death of his father in 3573, Argent found himself burdened with great responsibility. For nearly two years he took his father’s place. All this was too much for a boy of thirteen. One night Argent took several thousand gold pieces in gems and headed to Pandona to learn in the famed universities there.
His first teacher in Pandona was an out-of-work adventurer, Erikor. From the grizzled old conjurer, Argent’s passion for the art of magic was born. Though Erikor proved to be unreliable for continuous education, Argent bought the learning of the best adepts of Pandona while staying close to his original mentor. His understanding of sorcery became as great as any in the Northern Kingdoms; yet, Argent didn’t have the will to control the power he sought. He remained a second rate conjurer.
Pandona, as a center of trade, was frequented by merchants of the Idrian clan. After five years Argent was discovered and forced to flee for his life. Evetually he came to Liam. There he found that Erikor had settled down to live a respectable life. Erikor welcomed Argent and continued his training. The two lived a pleasant, scholarly life.
Until a ninja from the Amita K’un clan, by the name of Nightwind approached Bladehelm regarding payment for helping find a set of keys known as the Keys of Telku, the payment was enough to entice Argent to join.
Their first mission for Tarrus was to enter the ruined city of Tecumeth. Though they had successfully recovered the Key of Telku from there, it had come at a price. Tirian lost his life within the city walls, and Dhakab was gravely wounded.
Tempted with yet more promises of gold, the adventurers then journeyed next to The Crimson Giants, during a trade to secure and recover the second Key of Telku. They had succeeded thanks to Sultar igniting the entire giant fortress.
For the third Key of Telku, Tarrus had the adventurers enter an ancient burial mound where they encountered Anubis, Guardian of the Dead. It was there that they were forced to face the three tests of: Might, Loyalty and Fear. They had barely managed to succeed, but in the end did recover the third Key of Telku.
So close to his goal, Tarrus then offered the adventurers 7,000 gold for the fourth and final Key of Telku. The fourth and final key was located in Mount Galatia, within the ruined Dwarven Kingdom of Kragarak. A dwarven kingdom that was now home to the dreaded dragon, Belegard!
Having severely underestimated Belegard’s power, Argent lost his life as the dragon’s breath consumed him and Sultar was buried alive, beneath a rockslide. When Belegard had returned back to his home to deal with Nightwind, he was surprised to encounter Dhakab. The two engaged in a battle, in which Dhakab managed to destroy Belegard’s wing, forcing them both to plunge to their death. When the surviving members found the key and prepared for the long trek back to Liam, they were ambushed by Tarrus’ men. Tarrus had no intention on paying them for their services. Nightwind denounced Tarrus and swore to stop him.
Sultar appeared, having survived the rockslide and helped defeat Tarrus’ men. But Tarrus, with the aid of his winged creature, Kiri, had managed to escape back to Liam.
Realizing the horror of their actions, the adventurers sought a way to stop Tarrus before he could use the five Keys of Telku and open the Gates of Chaos. Coron called upon Accuris, and the adventurers were given a secret path called “The Grey Road” only accessible through Accuris’ blessing.
During the battle with Tarrus, Oneida, the demon who possessed Sultar challenged Tarrus and was soundly defeated. Tarrus summoned Uruthoth and was just about to seal the final words, when Nightwind threw a shield as Shadolok fired an arrow – knocking Tarrus into the arms of Uruthoth. The demon pulled Tarrus into the Chaos Gate. With Tarrus’ apparent demise, the main kingdom in Liam crumbled with its master’s fate.