Known Relatives: Pujadna the Storyteller (Father, Deceased), Miera (Mother), Sultan of Ahsarat (Father In Law)
Place of Birth: Ahsarat
First Appearance: Adventurers Book I #1
History: Dhakab was born the son of a minor noble in the city of Ahsarat. During the Elses-Akura War, when the Sultan of Ahsarat was on a diplomatic mission to the South, the tribes of Akura invaded the Ahsarat river basin and attacked the city. The hero of that battle, the man who rallied the forces of the Elses after the city walls had been breached and drove them against the unprotected Akuran rear, was Pujadna the Storyteller, Dhakab’s father. Unfortunately, Pujadna was mortally wounded during the battle, and died soon after the tribes of Akura were driven from the city.
When the Sultan returned, he went to Pujadna’s widow, Miera, and honored her by taking her as a wife. Miera accepted this honor so that her infant son, Dhakab, would have all the advantages of the Sultan’s wealth and influence.
Life as the adopted sion of the Sultan agreed with the young Dhakab. He received the best tutors, and was allowed to pursue his private interests. He quickly learned all the court tutors could teach him of the art of war. It is said that he could best any man in combat when he was only twelve. Yet, being the best at the court did not satisfy Dhakab; he wanted to be the greatest warrior ever raised by the Elses.
To this end, he left the court and journeyed into the deset to search for the ascetics who used the art of war as a devotional exercise. Surprisingly, Dhakab was accepted amongst the ascetics. Three long years he spent in the desert training, meditating and studying. His body was hardened by the harsh elements, his spirit by self-denial. When he was finally satisfied that he had achieved his goal, he left the community of ascetics and journeyed north.
Dhakab is very unusual in that none of the normal human desires seem to touch him. He fights for the glory of battle; money is no object to him.
When a ninja from the Amita K’un clan, by the name of Nightwind approached Dhakab regarding payment for helping find a set of keys known as the Keys of Telku, the payment was enough to entice Dhakab to join.
Their first mission for Tarrus was to enter the ruined city of Tecumeth. Though they had successfully recovered the Key of Telku from there, it had come at a price. Tirian lost his life within the city walls, and Dhakab was gravely wounded.
Tempted with yet more promises of gold, the adventurers then journeyed next to The Crimson Giants, during a trade to secure and recover the second Key of Telku. They had succeeded thanks to Sultar igniting the entire giant fortress.
For the third Key of Telku, Tarrus had the adventurers enter an ancient burial mound where they encountered Anubis, Guardian of the Dead. It was there that they were forced to face the three tests of: Might, Loyalty and Fear. They had barely managed to succeed, but in the end did recover the third Key of Telku.
So close to his goal, Tarrus then offered the adventurers 7,000 gold for the fourth and final Key of Telku. The fourth and final key was located in Mount Galatia, within the ruined Dwarven Kingdom of Kragarak. A dwarven kingdom that was now home to the dreaded dragon, Belegard!
Having severely underestimated Belegard’s power, Argent lost his life as the dragon’s breath consumed him and Sultar was buried alive, beneath a rockslide. When Belegard had returned back to his home to deal with Nightwind, he was surprised to encounter Dhakab. The two engaged in a battle, in which Dhakab managed to destroy Belegard’s wing, forcing them both to plunge to their death.