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- Aros – Lightfoot Halfling, Rogue
- Rubber Ducky of Inspiration
- Galiena Erenaeth – Half Elf, Celestial Warlock / Druid
- Dearbhán – NPC, Fairy Dragon (Galiena’s pet)
- Kavium – NPC, Tiefling Paladin (Oath of Conquest)
- Darko Wintersage – NPC, Undead Wizard (Flame Skull)
- Baldur – Human, Pack Chain Warlock (Spear) / Paladin – Missed this session – Was partaking in a World of Darkness – Vampire the Masquerade game
- Khor’taur – Dragon Spirit inside the Dracospear
- Hellina Kaitlyn Deramu – Human NPC, Wererat
- In the midst of Chalice, Galiena pulls out Darko and asks if he knows what they are; and Darko explains they’re known as Mage Hunters (See Session 40)
- Darko explains that they’re humans that can switch to their insect form
- In their insect form – which they’re currently in – they are most dangerous
- Kavium recommends trying to stealth by them
- Aros explains that he will see how well they can stealth; and disappears
- Galiena asks Kavium if she can see him; and Kavium whispers, “Be silent, like the gentle breeze; and soon enough, you will hear the sound of his squeaky ducks.”
- As Aros stealths back, one of the Mage Hunters turns – hearing rubble as Aros foots slips slightly – and says, “Did you hear something?”
- “Probably the zombies,” the other Mage Hunter explains
- This gives Aros an idea; he recommends the party wear zombie parts and pretend to be zombies and get past the Mage Hunters
- Kavium says it’s a good idea – but they could just rub the blood of the zombies all over them – and that should be enough
- DM Note – I offered the party to either do Performance – to pretend to be zombies; or Deception to deceive the Mage Hunters into believing that they’re zombies – and made the DC 12, just above average
- As they bypass the Mage Hunters and get to the center of town – they see a large town park, where children once gathered – however, it’s overrun by zombies… and other undead… however, these zombies seem more aware… the party realizes, the closer they get to where this “tiny star” fell, the more undead there are – and the more “aware” they are…
- Aros takes notice to one particular undead that seems to be pacing back and forth and makes him feel more worried than the others – as shadows and mist seem to warp around this particular undead creature…
- Aros, Galiena and Kavium realize that trying to sneak past these undead may be far more difficult than the Mage Hunters… they look and see there’s a building or two they can try to use for cover, and go behind the buildings to reach the graveyard just beyond the park…
- DM Note – As they snuck around to the other side – I had Galiena and Aros roll a d4 to combine to determine if anything was in the alleyway
- With nothing in the alleyway – the party is able to sneak through the alleyway – and just ahead see the graveyard. The party makes their way there – and takes notice there are two creature – that seem to patrol the area – flying east and west at different intervals – they quickly note all the eyes… as if they were created to protect whatever is here…
- After a chaotic time, moving through the graveyard, using what they could for cover, each time one was passing by (and burning some Inspiration) – the party is finally able to cross the graveyard and stand before a large tower that is on the northern end of Chalice – and that’s when they’re greeted by a horrific monster
- The entire party recognizes this as some form of Beholder – and by the appearance of it – an undead one
- The Beholder sees the party and shouts, “Where am I? How did I come to be here? What is this place? I saw the Cosmos! Where am I? How did I get here? Who are you to think you can stand against me?”
- DM Note – As the battle raged, I had the players roll for which Beholder attack would happen… and it didn’t always go well…
- Sometimes it worked out however…
- Galiena is able to finally bring the undead Beholder down – with a flurry of Witch Bolts focused on the undead monstrosity …
- The best explodes, sending fragments of bone it’d used to pull itself together; but the party avoids the damage
- Aros finds a small, fractured gem, and picks it up and hears, “I can fill your mind with infinite wisdom…” He quickly shoves the gem fragment in his pouch. As they turn around, all the undead have collapsed to the ground – and the inky, black fog that surrounded Chalice was gone. As they make their way back – they find the tavern and find a mug and straw both with the name “Chalice” on it that they pocket
- Aros, Galiena and Kavium head back and tell John Tallbane about the undead beholder; unsure of where it came from or what it was doing – but that it was clearly the root of the problem; because once it was destroyed the curse was lifted.
Party Gains Darkstalkers Inspiration for helping John Tallbane, the Werewolf which is a reference to Jon Talbain the Werewolf from Darkstalkers