Classes

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The world of Kne’Urth is sprawling with those seeking adventure, fame, or simply seeking to spread the world of their deity to the world. Among the most common of the adventurers of the world are:

DnD5E_ClassSymb_Barbarian

The Barbarian
“The Primal Warrior.”

Barbarian – The barbarians come from the Northern and Southern Wastelands. The Northern Barbarians made landfall in the Sinking Sands, while the Southern Barbarians made landfall in the Death Marshes. They have since expanded into roaming the main continent of the land. Many Half-Orcs have adopted the ways of the Barbarians, as primitive fighters, who fight for the thrill of fighting, rather than the more skilled, and finesse fighters that many adventurers take up.

DnD5E_ClassSymb_Bard

The Bard
“Soothing The Souls.”

Bard – Bards come from all walks of life. Some are of noble, well educated, backgrounds, with a love and passion for music and stories, while others come from the streets, who learned to tell tales, as a means of distracting those they would steal from. Just about anyone can become a bard; but not everyone has the musical abilities to pull it off, or the story telling abilities. So, sometimes, bards will specialize in one or the other. (For example, many dwarves can’t sing; but they are excellent story tellers!)

DnD5E_ClassSymb_Cleric

The Cleric
“Messenger of the Gods.”

Cleric – Clerics are those that feel the calling of their chosen deity to walk the world and spread the word of their deity as a messenger. Clerics must always be the same alignment as their deity. When the Dragons were released into the world, the Call of the Clerics seemed to decrease dramatically. The reasons for this remain unknown; but some speculate that perhaps the gods are at war in the heavens; and thus do not have time to cast their gaze down upon the world.

The Druid

The Druid
“The Balance of Nature.”

Druid – Druids, much like Clerics, hear a call to a higher order. Rather than always answering to one specific deity, the Druids believe in the nature of balance, and gain their magic from the blessing of Nature and the world itself. Druids must always be true neutral, believing in balance. One of the most iconic symbols of the Druid Order, the Unicorn, has become extremely rare as of late; often hunted down by other humanoid creatures, such as goblins, orcs and now gnolls, who seek to make them extinct, and thus weaken the hold of good.

The Fighter

The Fighter
“Masters of Steel.”

 

 

Fighter – Fighters are those who seek to make fame and fortune through steel and might. There are fighters of every alignment and of every race. Fighters are different than barbarians, as they are typically more civilized, and prefer steel weapons and armor over simply using primitive weapons, and next to no armor. Most Fighters are also trained in using horses, where as most barbarians battle on foot.

DnD5E_ClassSymb_Monk

The Monk
“Peaceful Warriors.”

Monk – Monks are those who seek to find peace, tranquility and balance and channel an energy known as Chi. While they will fight, when they must, Monks tend to try and find peaceful solutions to problems. However, pushed to their limits, with their backs to the walls, Monks should not be confused for being weak, because of their avoidance of violence. Because when needed, a well trained Monk can deliver incredible and crippling damage. Most Monks tend to be humans, but even good aligned Draconians have taken up to becoming Monks, to find balance between their dragon blood and their human blood.

The Paladin

The Paladin
“Warrior of the Gods.”

Paladin – Paladins are those who feel the call of their deity, but are called upon to be the Warriors of their chosen deity rather being a messenger (which Clerics are often called). Paladins must always be the same alignment as their deity. Paladins seek to bring balance and goodness to the world; often times sacrificing themselves to benefit another. They’re even known to occasionally oppose their own allies, in order to bring someone of great evil, to proper trial, rather than outright killing them.

The Ranger

The Ranger
“Nature’s Fury.”

Ranger – Rangers are those, who are similar to druids, in that they are more comfortable living in the wild than living within the city. Rangers, unlike Druids, tend to be more aggressive in terms of protecting nature, and maintaining a balance. Many describe Rangers as the Paladins of Nature; for they bare many similarities to Druids, but defend Nature as a Paladin would.

The Rogue

The Rogue
“Masters of ‘Steal.'”

Rogue – Rogues come from all walks of life; though the most common rogue is that who lives off the streets, lifting from those around them to benefit themselves. Survival for Rogues relies on joining a well informed Thieves Guild. This grants the Rogue protection in many regards (often times, local officials are bribed by the Thieves Guild), as well as passes useful information to all members of the Thieves Guild. However, becoming a member of a Thieves Guild typically comes at a price – and that price is usually a fair amount of gold.

The Sorcerer

The Sorcerer
“Born of Magic.”

Sorcerer – Sorcerers are those innately born with magic. Something in their bloodline that has passed down over the generations and given birth to magic within them. Because it is hereditary, does not mean that all of those in the generation will be naturally born with magical abilities. Though Sorcerers do not need to memorize spells, as Wizards do, they must have use of their arms and fingers free (as they require movement of their hands in order to weave the magical spells). Because of this, all spells for Sorcerers take an additional round to cast.

 

The Warlock

The Warlock
“Souls of Magic.”

Warlock – Warlocks are those that, desperate for power, often make pacts with demons to grant them powers of Magic. Warlocks lack the discipline that scholarly wizards do, and thus frowned upon by most Wizards. Many Wizards will even refuse to be in the company of Warlocks, seeing them as power hungry fools, who give those with the true ability of casting magic a foul name, because of the reputation of most Warlocks.

DnD5E_ClassSymb_Wizard

The Wizard
“Scholars of Magic.”

Wizard – Wizards are those who study the ability to use magic; not having been born with it (such as a Sorcerer). Wizards have limits to their magic, but tend to become more powerful as they grow in power. Wizards are frequently interested in Sorcerers, for they are born with their magical abilities, because of their inherit blood line; but they frown upon Warlocks who they see as power hungry fools.